PS5 pack-in Astro’s Playroom was a taster dish, teasing players with a short but sweet experience; Astro Bot, then, is the full three-course meal. Developer Team Asobi has been delivering brilliant 3D platformers since PSVR’s Astro Bot Rescue Mission, so it should come as little surprise that this latest entry in the young series is among the best games PS5 has to offer. [ LUCK8 ]Since its release, Astro Bot has received several free updates that greatly expand on its content. First, there was a series of five speedrunning levels between October and November, challenging players to complete their trials as quickly and efficiently as possible.
Use your alligator-fist gloves to destroy all four torches on the wall. (You’ll need to use the ladybug to reach the upper two.) This will open a hidden door. Open it to leave the level early and unlock the Fan Club level in the Lost Galaxy. Astro Bot may feature a simple tale, yet it is a gleeful game that absolutely nailed all the aspects of a platformer.
I can’t imagine a game with such deep roots in PlayStation history would ever make it to other platforms. If nothing else, I hope that the creative joy that permeates Astro Bot’s every pixel inspires a new generation of game developers to make the kinds of games they want, without fear, limits, or compromise. But then Astro Bot blew all expectations out of the water when it came out earlier this year.
Stranded in space following an attack from a googly-eyed alien, Astro’s mission is to repair their ship and rescue all 300 pals scattered across five main clusters of planets, each composed of individual levels. Naturally, the story is not the focus here, and yet I was so immersed in the 15-hour game that I beat it in two long sittings. It may be 2024’s most immersive game, and it achieves that without a line of dialogue. Instead, each level tells a story, clear as day, about where you ought to go next and what you should do there. A whirl of bots to rescue, of loving Playstation references, of deep cuts like Ape Escape and more recent stars, who get outings I don’t really want to ruin.
But, unlike It Takes Two (a great game in its own right), Astro Bot doesn’t feature a single dud. Every power is interesting, has a meaningful impact on the level it’s a part of, and feels like it unlocks a new way to play. While some return from previous Astro outings and others are quite standard, there is a unique flair to how they feed into the level design here. Hardcore PlayStation fans will likely be both pleasantly surprised and disappointed to uncover what characters are included and how much love their franchises receive in Astro Bot. After rescuing Bot crewmembers, half of whom resemble beloved characters from PlayStation games, they return to the game’s hub world, and as more are uncovered, it grows into a playground for the rescued to occupy. As the player progresses, they’ll unlock new pathways and cosmetics not just for Astro but for the PS-themed Bots.
Astro’s Abilities
Saving bots brings them to your base, but having more bots also lets you solve puzzles around the crash site. But what’s really interesting is that roughly 160 of the game’s 300 bots are themed on past PlayStation games, wearing adorable little costumes. At your base, you can also use coins in a vending machine to unlock items for these themed bots, giving them little motifs that you can interact with. Each world also has a series of bonus levels, challenges, and more, filling out a fairly brief adventure that can easily be pushed through over the course of a weekend.
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It seemed useless; I felt silly for getting stumped by what had been, up until that point, an incredibly simple game. Astro Bot typically displays a little tutorial box for how to use it, but this time, it deliberately left me hanging. Playing a game is like being in a conversation with its developers without the ability to speak directly, and it felt like communication had broken down. The developers at Team Asobi didn’t reinvent the platforming wheel here, but like any good platformer, it’s the unique ways the powers are used that make them special. Instead of water, that F.L.U.D.D. power-up sucks up a green goo it then spits out to create platforms of grass. I giggled like a toddler using it to defeat a special enemy by literally sucking its green, goopy brains out.
For reference, Baldurs Gate 3 was also given a 10 by Push Square, and there is literally no way this game is of the same calibre of a game that is the best RPG in living memory. If you didn’t buy the game (which I’m guessing is the case) they don’t owe you anything. I’ve only spent an hour with it, so far, but I can already say there’s a good chance this will be my GotY. I was smiling like an idiot the entire time and loving every second of it and its charm. The dev that was interviewed even said specifically “I only make kids games” which is confirmed by the age rating of 7.
Astro Bot Vinyl Figure With Protector
And while you don’t need a long history with Sony systems to enjoy it, it is especially a delight for those with a piece of PlayStation in their heart as a treasure trove full of playable nostalgia awaits. Many of the PlayStation characters appear as short, charming cameos, but a handful play fully-fledged supporting roles. I won’t spoil who gets the star treatment here, aside from one – the previously revealed Kratos. His introduction sees you wield his ice-infused Leviathan axe and take on the role of the exiled Spartan himself in a thrilling change of pace, the frosty blade boomeranging around the level. It’s here where Astro Bot becomes truly magical, elegantly blending nostalgia with new ideas. Such moments essentially let you play these iconic games in miniature, lending Astro their powers and letting him loose in a level entirely built around familiar stories and settings, soundtracked by remixes of heroic themes.